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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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File : Ammo.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias.nosp@m.-jos.nosp@m.ue.ha.nosp@m.jjar.nosp@m.-llau.nosp@m.quen.nosp@m.@epit.nosp@m.ech..nosp@m.eu Date : 11/12/2025. More...
Namespaces | |
| namespace | audio |
| namespace | server |
| File : InputComponent.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias.nosp@m.-jos.nosp@m.ue.ha.nosp@m.jjar.nosp@m.-llau.nosp@m.quen.nosp@m.@epit.nosp@m.ech..nosp@m.eu Date : 11/12/2025. | |
| namespace | ui |
| File : SpritePreview.hpp License: MIT Author : GitHub Copilot Date : 14/01/2026. | |
Classes | |
| struct | Ammo |
| Ammo tracking for weapons. More... | |
| struct | Animation |
| Component representing an animation. More... | |
| struct | Boomerang |
| Marks a projectile as a boomerang and stores state for return logic. More... | |
| struct | BoundingBox |
| struct | ChargedWeapon |
| struct | Controllable |
| Component indicating that an entity can be controlled by a player. More... | |
| struct | Damage |
| Component representing damage value. More... | |
| struct | DoubleFire |
| Component for double fire powerup. More... | |
| struct | EntityType |
| struct | Health |
| Component representing an entity's health. More... | |
| struct | Hitbox |
| Component representing a rectangular hitbox. More... | |
| struct | Homing |
| Marks an entity as homing and provides tuning parameters. More... | |
| class | IABehaviorComponent |
| struct | MouvementPattern |
| Component representing a movement pattern. More... | |
| struct | MovementSpeed |
| Component representing movement speed with temporary boosts. More... | |
| struct | NetworkId |
| Component representing a network identifier for an entity. More... | |
| struct | ParallaxLayer |
| Tag component indicating that an entity should loop its position when it exits the screen (infinite scrolling). More... | |
| struct | Powerup |
| Component representing a powerup pickup. More... | |
| struct | RoomId |
| Component representing a network identifier for an entity. More... | |
| struct | Score |
| Component representing an entity's score. More... | |
| struct | Shield |
| Component representing a shield that absorbs damage. More... | |
| struct | ShieldVisual |
| Component for visual shield effect displayed around the player. More... | |
| struct | SimpleWeapon |
| Component representing a weapon configuration. More... | |
| struct | Sprite |
| Component representing a sprite. More... | |
| struct | Transform |
| Component representing position, rotation, and scale of an entity. More... | |
| struct | Velocity |
| Component representing a 2D velocity. More... | |
Enumerations | |
| enum class | CollisionType { None , Solid , Trigger , Damage , Heal } |
| Enum representing different types of collision behaviors. More... | |
| enum class | CollisionShape { Rectangle , Circle } |
| Enum representing different shapes of hitboxes. More... | |
| enum | IABehavior { Passive , Aggressive , Defensive , Fleeing } |
| enum class | Patterns { StraightLine , ZigZag , Circular , SineWave , Kamikaze , Static } |
| Enum representing different enemy movement patterns. More... | |
| enum class | PowerupType : uint8_t { Heal = 1 , Speed = 2 , DoubleFire = 3 , Shield = 4 } |
| Supported powerup types. More... | |
| enum class | WeaponKind : uint8_t { Classic = 0 , Beam = 1 , Paddle = 2 , Tracker = 3 , Boomerang = 4 } |
| Types of player weapons. More... | |
File : Ammo.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias.nosp@m.-jos.nosp@m.ue.ha.nosp@m.jjar.nosp@m.-llau.nosp@m.quen.nosp@m.@epit.nosp@m.ech..nosp@m.eu Date : 11/12/2025.
File : Transform.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias.nosp@m.-jos.nosp@m.ue.ha.nosp@m.jjar.nosp@m.-llau.nosp@m.quen.nosp@m.@epit.nosp@m.ech..nosp@m.eu Date : 11/12/2025.
File : ShieldVisual.hpp License: MIT Author : Angel SEVERAN angel.nosp@m..sev.nosp@m.eran@.nosp@m.epit.nosp@m.ech.e.nosp@m.u Date : 17/01/2026.
File : Homing.hpp License: MIT Author : GitHub Copilot (GPT-5 mini)
File : EntityType.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias.nosp@m.-jos.nosp@m.ue.ha.nosp@m.jjar.nosp@m.-llau.nosp@m.quen.nosp@m.@epit.nosp@m.ech..nosp@m.eu Date : 11/12/2025.
File : Boomerang.hpp License: MIT.
ECS components for R-Type protocol
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strong |
Enum representing different shapes of hitboxes.
| Enumerator | |
|---|---|
| Rectangle | |
| Circle | |
Definition at line 27 of file Hitbox.hpp.
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strong |
Enum representing different types of collision behaviors.
Definition at line 15 of file Hitbox.hpp.
| Enumerator | |
|---|---|
| Passive | Passive behavior, does not engage. |
| Aggressive | Aggressive behavior, attacks on sight. |
| Defensive | Defensive behavior, protects itself. |
| Fleeing | Fleeing behavior, runs away from threats. |
Definition at line 15 of file IABehavior.hpp.
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strong |
Enum representing different enemy movement patterns.
Definition at line 16 of file MouvementPattern.hpp.
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strong |
Supported powerup types.
| Enumerator | |
|---|---|
| Heal | |
| Speed | |
| DoubleFire | |
| Shield | |
Definition at line 16 of file Powerup.hpp.
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strong |
Types of player weapons.
Definition at line 18 of file SimpleWeapon.hpp.