Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::ecs::components::DoubleFire Struct Reference

Component for double fire powerup. More...

#include <DoubleFire.hpp>

Collaboration diagram for rtp::ecs::components::DoubleFire:

Public Attributes

float remainingTime {20.0f}
 Time remaining for double fire effect.
 

Detailed Description

Component for double fire powerup.

Definition at line 16 of file DoubleFire.hpp.

Member Data Documentation

◆ remainingTime

float rtp::ecs::components::DoubleFire::remainingTime {20.0f}

Time remaining for double fire effect.

Definition at line 17 of file DoubleFire.hpp.


The documentation for this struct was generated from the following file: