Air-Trap
1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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DoubleFire.hpp
Go to the documentation of this file.
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/*
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** EPITECH PROJECT, 2025
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** Air-Trap
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** File description:
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** DoubleFire component
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*/
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#pragma once
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namespace
rtp::ecs::components
{
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struct
DoubleFire
{
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float
remainingTime
{20.0f};
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};
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}
// namespace rtp::ecs::components
rtp::ecs::components
File : Ammo.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias-josue.hajjar-llauquen@epitech...
Definition
Ammo.hpp:13
rtp::ecs::components::DoubleFire
Component for double fire powerup.
Definition
DoubleFire.hpp:16
rtp::ecs::components::DoubleFire::remainingTime
float remainingTime
Time remaining for double fire effect.
Definition
DoubleFire.hpp:17
common
include
RType
ECS
Components
DoubleFire.hpp
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