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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Directories | |
| Components | |
Files | |
| ComponentConcept.hpp | |
| Concepts for validating component types in the ECS. | |
| Entity.hpp | |
| Entity identifier for ECS architecture. | |
| ISystem.hpp | |
| Interface for ECS systems. | |
| Registry.hpp | |
| Registry.tpp | |
| Signature.hpp | |
| Component signature representation for ECS. | |
| SparseArray.hpp | |
| Sparse array container for efficient component storage in ECS. | |
| SparseArray.tpp | |
| SystemConcept.hpp | |
| SystemManager.hpp | |
| Manager for ECS systems. | |
| SystemManager.tpp | |
| ZipView.hpp | |