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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Component signature representation for ECS. More...
#include <bitset>#include <cstdint>Go to the source code of this file.
Namespaces | |
| namespace | rtp |
| namespace | rtp::ecs |
| File : RenderSystem.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias.nosp@m.-jos.nosp@m.ue.ha.nosp@m.jjar.nosp@m.-llau.nosp@m.quen.nosp@m.@epit.nosp@m.ech..nosp@m.eu Date : 14/12/2025. | |
Typedefs | |
| using | rtp::ecs::Signature = std::bitset< MAX_COMPONENTS > |
| Represents a signature for an entity's components in the ECS architecture. | |
Variables | |
| constexpr size_t | rtp::ecs::MAX_COMPONENTS = 64 |
| Maximum number of unique component types supported. | |
Component signature representation for ECS.
Defines the signature type used to identify which components an entity possesses or a system requires.
Definition in file Signature.hpp.