Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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ISystem.hpp
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1/*
2** EPITECH PROJECT, 2025
3** R-Type
4** File description:
5** ISystem.hpp
6*/
7
8/*
9** MIT License
10**
11** Copyright (c) 2025 Robin Toillon
12**
13** Permission is hereby granted, free of charge, to any person obtaining
14** a copy of this software and associated documentation files (the
15** "Software"), to deal in the Software without restriction, including
16** without limitation the rights to use, copy, modify, merge, publish,
17** distribute, sublicense, and/or sell copies of the Software, and to
18** permit persons to whom the Software is furnished to do so, subject to
19** the following conditions:
20**
21** The above copyright notice and this permission notice shall be
22** included in all copies or substantial portions of the Software.
23**
24** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
25** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
26** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
27** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
28** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
29** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
30** SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31*/
32
42#ifndef RTYPE_ISYSTEM_HPP_
43 #define RTYPE_ISYSTEM_HPP_
44
45 #include "RType/ECS/Registry.hpp"
46
47namespace rtp::ecs
48{
57 class ISystem {
58 public:
59 virtual ~ISystem() noexcept = default;
60
66 virtual void update(float deltaTime) = 0;
67 };
68}
69
70#endif /* !RTYPE_ISYSTEM_HPP_ */
Abstract base class for all ECS systems.
Definition ISystem.hpp:57
virtual ~ISystem() noexcept=default
virtual void update(float deltaTime)=0
Update system logic for one frame.
File : RenderSystem.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias-josue....