|
Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
|
Component representing a powerup pickup. More...
#include <Powerup.hpp>
Public Attributes | |
| PowerupType | type {PowerupType::Heal} |
| Powerup type. | |
| float | value {0.0f} |
| Heal amount or effect strength. | |
| float | duration {0.0f} |
| Duration for timed effects (0 = permanent) | |
Component representing a powerup pickup.
Definition at line 27 of file Powerup.hpp.
| float rtp::ecs::components::Powerup::duration {0.0f} |
Duration for timed effects (0 = permanent)
Definition at line 30 of file Powerup.hpp.
| PowerupType rtp::ecs::components::Powerup::type {PowerupType::Heal} |
Powerup type.
Definition at line 28 of file Powerup.hpp.
| float rtp::ecs::components::Powerup::value {0.0f} |
Heal amount or effect strength.
Definition at line 29 of file Powerup.hpp.