Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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IABehavior.hpp
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1/*
2** EPITECH PROJECT, 2025
3** Air-Trap
4** File description:
5** IABehavior
6*/
7
8#pragma once
9
10namespace rtp::ecs::components {
21
27} // namespace rtp::ecs::components
IABehavior behavior
The AI behavior type.
double detectionRange
Range within which the AI can detect entities.
File : Ammo.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias-josue.hajjar-llauquen@epitech...
Definition Ammo.hpp:13
@ Passive
Passive behavior, does not engage.
@ Defensive
Defensive behavior, protects itself.
@ Aggressive
Aggressive behavior, attacks on sight.
@ Fleeing
Fleeing behavior, runs away from threats.