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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include <IABehavior.hpp>
Public Attributes | |
| IABehavior | behavior {IABehavior::Passive} |
| The AI behavior type. | |
| double | detectionRange {0.0} |
| Range within which the AI can detect entities. | |
Definition at line 22 of file IABehavior.hpp.
| IABehavior rtp::ecs::components::IABehaviorComponent::behavior {IABehavior::Passive} |
The AI behavior type.
Definition at line 24 of file IABehavior.hpp.
| double rtp::ecs::components::IABehaviorComponent::detectionRange {0.0} |
Range within which the AI can detect entities.
Definition at line 25 of file IABehavior.hpp.