Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::ecs::components::IABehaviorComponent Class Reference

#include <IABehavior.hpp>

Collaboration diagram for rtp::ecs::components::IABehaviorComponent:

Public Attributes

IABehavior behavior {IABehavior::Passive}
 The AI behavior type.
 
double detectionRange {0.0}
 Range within which the AI can detect entities.
 

Detailed Description

Definition at line 22 of file IABehavior.hpp.

Member Data Documentation

◆ behavior

IABehavior rtp::ecs::components::IABehaviorComponent::behavior {IABehavior::Passive}

The AI behavior type.

Definition at line 24 of file IABehavior.hpp.

◆ detectionRange

double rtp::ecs::components::IABehaviorComponent::detectionRange {0.0}

Range within which the AI can detect entities.

Definition at line 25 of file IABehavior.hpp.


The documentation for this class was generated from the following file: