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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Component representing a network identifier for an entity. More...
#include <RoomId.hpp>
Public Attributes | |
| uint32_t | id |
| Unique network identifier for the entity. | |
Component representing a network identifier for an entity.
Definition at line 22 of file RoomId.hpp.
| uint32_t rtp::ecs::components::RoomId::id |
Unique network identifier for the entity.
Definition at line 23 of file RoomId.hpp.
Referenced by rtp::server::EnemyShootSystem::spawnBullet(), rtp::server::PlayerShootSystem::spawnBullet(), and rtp::server::PlayerShootSystem::spawnChargedBullet().