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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include <ChargedWeapon.hpp>
Public Attributes | |
| float | fireRate {10.0f} |
| Shots per second. | |
| float | lastShotTime {0.0f} |
| Time since last shot. | |
| int | damage {100} |
| Damage per shot. | |
Definition at line 15 of file ChargedWeapon.hpp.
| int rtp::ecs::components::ChargedWeapon::damage {100} |
Damage per shot.
Definition at line 18 of file ChargedWeapon.hpp.
| float rtp::ecs::components::ChargedWeapon::fireRate {10.0f} |
Shots per second.
Definition at line 16 of file ChargedWeapon.hpp.
| float rtp::ecs::components::ChargedWeapon::lastShotTime {0.0f} |
Time since last shot.
Definition at line 17 of file ChargedWeapon.hpp.