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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Component representing movement speed with temporary boosts. More...
#include <MovementSpeed.hpp>
Public Attributes | |
| float | baseSpeed {200.0f} |
| Base movement speed. | |
| float | multiplier {1.0f} |
| Active speed multiplier. | |
| float | boostRemaining {0.0f} |
| Remaining boost duration in seconds. | |
Component representing movement speed with temporary boosts.
Definition at line 15 of file MovementSpeed.hpp.
| float rtp::ecs::components::MovementSpeed::baseSpeed {200.0f} |
Base movement speed.
Definition at line 16 of file MovementSpeed.hpp.
| float rtp::ecs::components::MovementSpeed::boostRemaining {0.0f} |
Remaining boost duration in seconds.
Definition at line 18 of file MovementSpeed.hpp.
Referenced by rtp::server::PlayerMouvementSystem::update().
| float rtp::ecs::components::MovementSpeed::multiplier {1.0f} |
Active speed multiplier.
Definition at line 17 of file MovementSpeed.hpp.