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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include <LevelData.hpp>
Public Attributes | |
| uint32_t | id {0} |
| std::string | name |
| Vec2f | playerStart {100.0f, 100.0f} |
| float | widthPixels {0.0f} |
| std::string | tilesetPath |
| std::vector< SpawnEvent > | spawns |
| std::vector< PowerupEvent > | powerups |
| std::vector< ObstacleEvent > | obstacles |
Definition at line 47 of file LevelData.hpp.
| uint32_t rtp::server::LevelData::id {0} |
Definition at line 48 of file LevelData.hpp.
Referenced by rtp::server::loadLevelFromFile().
| std::string rtp::server::LevelData::name |
Definition at line 49 of file LevelData.hpp.
Referenced by rtp::server::loadLevelFromFile().
| std::vector<ObstacleEvent> rtp::server::LevelData::obstacles |
Definition at line 55 of file LevelData.hpp.
Referenced by rtp::server::loadLevelFromFile().
| Vec2f rtp::server::LevelData::playerStart {100.0f, 100.0f} |
Definition at line 50 of file LevelData.hpp.
Referenced by rtp::server::GameManager::GameManager(), and rtp::server::loadLevelFromFile().
| std::vector<PowerupEvent> rtp::server::LevelData::powerups |
Definition at line 54 of file LevelData.hpp.
Referenced by rtp::server::loadLevelFromFile().
| std::vector<SpawnEvent> rtp::server::LevelData::spawns |
Definition at line 53 of file LevelData.hpp.
Referenced by rtp::server::loadLevelFromFile().
| std::string rtp::server::LevelData::tilesetPath |
Definition at line 52 of file LevelData.hpp.
Referenced by rtp::server::loadLevelFromFile().
| float rtp::server::LevelData::widthPixels {0.0f} |
Definition at line 51 of file LevelData.hpp.
Referenced by rtp::server::loadLevelFromFile().