Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::server::PowerupEvent Struct Reference

#include <LevelData.hpp>

Collaboration diagram for rtp::server::PowerupEvent:

Public Attributes

float atTime {0.0f}
 
ecs::components::PowerupType type {ecs::components::PowerupType::Heal}
 
Vec2f position {0.0f, 0.0f}
 
float value {0.0f}
 
float duration {0.0f}
 

Detailed Description

Definition at line 31 of file LevelData.hpp.

Member Data Documentation

◆ atTime

float rtp::server::PowerupEvent::atTime {0.0f}

Definition at line 32 of file LevelData.hpp.

◆ duration

float rtp::server::PowerupEvent::duration {0.0f}

Definition at line 36 of file LevelData.hpp.

◆ position

Vec2f rtp::server::PowerupEvent::position {0.0f, 0.0f}

Definition at line 34 of file LevelData.hpp.

◆ type

Definition at line 33 of file LevelData.hpp.

◆ value

float rtp::server::PowerupEvent::value {0.0f}

Definition at line 35 of file LevelData.hpp.


The documentation for this struct was generated from the following file: