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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include <LevelData.hpp>
Public Attributes | |
| float | atTime {0.0f} |
| ecs::components::PowerupType | type {ecs::components::PowerupType::Heal} |
| Vec2f | position {0.0f, 0.0f} |
| float | value {0.0f} |
| float | duration {0.0f} |
Definition at line 31 of file LevelData.hpp.
| float rtp::server::PowerupEvent::atTime {0.0f} |
Definition at line 32 of file LevelData.hpp.
| float rtp::server::PowerupEvent::duration {0.0f} |
Definition at line 36 of file LevelData.hpp.
| Vec2f rtp::server::PowerupEvent::position {0.0f, 0.0f} |
Definition at line 34 of file LevelData.hpp.
| ecs::components::PowerupType rtp::server::PowerupEvent::type {ecs::components::PowerupType::Heal} |
Definition at line 33 of file LevelData.hpp.
| float rtp::server::PowerupEvent::value {0.0f} |
Definition at line 35 of file LevelData.hpp.