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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include <LevelData.hpp>
Public Attributes | |
| float | atTime {0.0f} |
| net::EntityType | type {net::EntityType::Scout} |
| Vec2f | startPosition {0.0f, 0.0f} |
| ecs::components::Patterns | pattern {ecs::components::Patterns::StraightLine} |
| float | speed {120.0f} |
| float | amplitude {40.0f} |
| float | frequency {2.0f} |
Definition at line 21 of file LevelData.hpp.
| float rtp::server::SpawnEvent::amplitude {40.0f} |
Definition at line 27 of file LevelData.hpp.
| float rtp::server::SpawnEvent::atTime {0.0f} |
Definition at line 22 of file LevelData.hpp.
Referenced by rtp::server::loadLevelFromFile().
| float rtp::server::SpawnEvent::frequency {2.0f} |
Definition at line 28 of file LevelData.hpp.
| ecs::components::Patterns rtp::server::SpawnEvent::pattern {ecs::components::Patterns::StraightLine} |
Definition at line 25 of file LevelData.hpp.
| float rtp::server::SpawnEvent::speed {120.0f} |
Definition at line 26 of file LevelData.hpp.
| Vec2f rtp::server::SpawnEvent::startPosition {0.0f, 0.0f} |
Definition at line 24 of file LevelData.hpp.
| net::EntityType rtp::server::SpawnEvent::type {net::EntityType::Scout} |
Definition at line 23 of file LevelData.hpp.