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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include <LevelData.hpp>
Public Attributes | |
| float | atTime {0.0f} |
| Vec2f | position {0.0f, 0.0f} |
| Vec2f | size {32.0f, 32.0f} |
| int | health {50} |
| net::EntityType | type {net::EntityType::Obstacle} |
Definition at line 39 of file LevelData.hpp.
| float rtp::server::ObstacleEvent::atTime {0.0f} |
Definition at line 40 of file LevelData.hpp.
| int rtp::server::ObstacleEvent::health {50} |
Definition at line 43 of file LevelData.hpp.
| Vec2f rtp::server::ObstacleEvent::position {0.0f, 0.0f} |
Definition at line 41 of file LevelData.hpp.
| Vec2f rtp::server::ObstacleEvent::size {32.0f, 32.0f} |
Definition at line 42 of file LevelData.hpp.
| net::EntityType rtp::server::ObstacleEvent::type {net::EntityType::Obstacle} |
Definition at line 44 of file LevelData.hpp.