8#ifndef RTYPE_PLAYER_MOUVEMENT_SYSTEM_HPP_
9 #define RTYPE_PLAYER_MOUVEMENT_SYSTEM_HPP_
41 void update(
float dt)
override;
Interface for ECS systems.
Abstract base class for all ECS systems.
System to handle player entity movement based on input components.
void update(float dt) override
Update player movement system logic for one frame.
ecs::Registry & _registry
Reference to the entity registry.
File : GameManager.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias-josue....