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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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System to handle player entity movement based on input components. More...
#include <PlayerMouvementSystem.hpp>
Public Member Functions | |
| PlayerMouvementSystem (ecs::Registry ®istry) | |
| Constructor for PlayerMouvementSystem. | |
| void | update (float dt) override |
| Update player movement system logic for one frame. | |
Public Member Functions inherited from rtp::ecs::ISystem | |
| virtual | ~ISystem () noexcept=default |
Private Attributes | |
| ecs::Registry & | _registry |
| Reference to the entity registry. | |
System to handle player entity movement based on input components.
Definition at line 29 of file PlayerMouvementSystem.hpp.
| rtp::server::PlayerMouvementSystem::PlayerMouvementSystem | ( | ecs::Registry & | registry | ) |
Constructor for PlayerMouvementSystem.
| registry | Reference to the entity registry |
Definition at line 18 of file PlayerMouvementSystem.cpp.
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overridevirtual |
Update player movement system logic for one frame.
| dt | Time elapsed since last update in seconds |
Implements rtp::ecs::ISystem.
Definition at line 23 of file PlayerMouvementSystem.cpp.
References _registry, rtp::ecs::components::MovementSpeed::boostRemaining, rtp::net::Player, and rtp::ecs::Registry::zipView().
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private |
Reference to the entity registry.
Definition at line 44 of file PlayerMouvementSystem.hpp.
Referenced by update().