Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Damage.hpp
Go to the documentation of this file.
1/*
2** EPITECH PROJECT, 2025
3** Air-Trap
4** File description:
5** Damage
6*/
7
8#pragma once
10
11namespace rtp::ecs::components {
20} // namespace rtp::ecs::components
Entity identifier for ECS architecture.
Represents an entity in the ECS (Entity-Component-System) architecture.
Definition Entity.hpp:63
File : Ammo.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias-josue.hajjar-llauquen@epitech...
Definition Ammo.hpp:13
constexpr Entity NullEntity
Definition Entity.hpp:109
Component representing damage value.
Definition Damage.hpp:16
int amount
Amount of damage.
Definition Damage.hpp:17
Entity sourceEntity
ID of the entity that caused the damage.
Definition Damage.hpp:18