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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include "RType/ECS/ISystem.hpp"#include "RType/ECS/Registry.hpp"#include "Network/ClientNetwork.hpp"#include "RType/ECS/Components/Transform.hpp"#include "RType/ECS/Components/NetworkId.hpp"#include "RType/ECS/Components/Sprite.hpp"#include "RType/ECS/Components/Animation.hpp"#include "RType/Network/Packet.hpp"#include "Game/EntityBuilder.hpp"#include <deque>#include <vector>#include <iostream>#include <list>#include <string>Go to the source code of this file.
Classes | |
| class | rtp::client::NetworkSyncSystem |
| System to handle network-related operations on the client side. More... | |
| struct | rtp::client::NetworkSyncSystem::GameOverSummary |
Namespaces | |
| namespace | rtp::client |
| R-Type client namespace. | |
| namespace | rtp |