Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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NetworkSyncSystem.hpp File Reference
#include "RType/ECS/ISystem.hpp"
#include "RType/ECS/Registry.hpp"
#include "Network/ClientNetwork.hpp"
#include "RType/ECS/Components/Transform.hpp"
#include "RType/ECS/Components/NetworkId.hpp"
#include "RType/ECS/Components/Sprite.hpp"
#include "RType/ECS/Components/Animation.hpp"
#include "RType/Network/Packet.hpp"
#include "Game/EntityBuilder.hpp"
#include <deque>
#include <vector>
#include <iostream>
#include <list>
#include <string>
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Classes

class  rtp::client::NetworkSyncSystem
 System to handle network-related operations on the client side. More...
 
struct  rtp::client::NetworkSyncSystem::GameOverSummary
 

Namespaces

namespace  rtp::client
 R-Type client namespace.
 
namespace  rtp