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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include <NetworkSyncSystem.hpp>
Public Attributes | |
| std::string | bestPlayer |
| int | bestScore {0} |
| int | playerScore {0} |
Definition at line 172 of file NetworkSyncSystem.hpp.
| std::string rtp::client::NetworkSyncSystem::GameOverSummary::bestPlayer |
Definition at line 173 of file NetworkSyncSystem.hpp.
Referenced by rtp::client::NetworkSyncSystem::handleEvent(), and rtp::client::scenes::GameOverScene::onEnter().
| int rtp::client::NetworkSyncSystem::GameOverSummary::bestScore {0} |
Definition at line 174 of file NetworkSyncSystem.hpp.
Referenced by rtp::client::NetworkSyncSystem::handleEvent().
| int rtp::client::NetworkSyncSystem::GameOverSummary::playerScore {0} |
Definition at line 175 of file NetworkSyncSystem.hpp.
Referenced by rtp::client::NetworkSyncSystem::handleEvent().