Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::client::NetworkSyncSystem::GameOverSummary Struct Reference

#include <NetworkSyncSystem.hpp>

Collaboration diagram for rtp::client::NetworkSyncSystem::GameOverSummary:

Public Attributes

std::string bestPlayer
 
int bestScore {0}
 
int playerScore {0}
 

Detailed Description

Definition at line 172 of file NetworkSyncSystem.hpp.

Member Data Documentation

◆ bestPlayer

std::string rtp::client::NetworkSyncSystem::GameOverSummary::bestPlayer

◆ bestScore

int rtp::client::NetworkSyncSystem::GameOverSummary::bestScore {0}

Definition at line 174 of file NetworkSyncSystem.hpp.

Referenced by rtp::client::NetworkSyncSystem::handleEvent().

◆ playerScore

int rtp::client::NetworkSyncSystem::GameOverSummary::playerScore {0}

Definition at line 175 of file NetworkSyncSystem.hpp.

Referenced by rtp::client::NetworkSyncSystem::handleEvent().


The documentation for this struct was generated from the following file: