8#ifndef RTYPE_ENEMY_AI_SYSTEM_HPP_
9 #define RTYPE_ENEMY_AI_SYSTEM_HPP_
41 void update(
float dt)
override;
Interface for ECS systems.
Abstract base class for all ECS systems.
System to handle enemy AI behavior.
ecs::Registry & _registry
Reference to the entity registry.
void update(float dt) override
Update enemy AI system logic for one frame.
float _time
Elapsed time for AI calculations.
File : GameManager.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias-josue....