Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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BoomerangSystem.hpp
Go to the documentation of this file.
1
6#pragma once
7
10
15
16namespace rtp::server {
17
19 public:
20 explicit BoomerangSystem(ecs::Registry &registry);
21 void update(float dt) override;
22
23 private:
25};
26
27} // namespace rtp::server
Interface for ECS systems.
Abstract base class for all ECS systems.
Definition ISystem.hpp:57
void update(float dt) override
Update system logic for one frame.
File : GameManager.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias-josue....