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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Struct to hold active level data for a room. More...
Public Attributes | |
| LevelData | data |
| float | elapsed {0.0f} |
| size_t | nextSpawn {0} |
| size_t | nextPowerup {0} |
| size_t | nextObstacle {0} |
Struct to hold active level data for a room.
Definition at line 72 of file LevelSystem.hpp.
| LevelData rtp::server::LevelSystem::ActiveLevel::data |
Definition at line 73 of file LevelSystem.hpp.
Referenced by rtp::server::LevelSystem::startLevelForRoom().
| float rtp::server::LevelSystem::ActiveLevel::elapsed {0.0f} |
Definition at line 74 of file LevelSystem.hpp.
| size_t rtp::server::LevelSystem::ActiveLevel::nextObstacle {0} |
Definition at line 77 of file LevelSystem.hpp.
| size_t rtp::server::LevelSystem::ActiveLevel::nextPowerup {0} |
Definition at line 76 of file LevelSystem.hpp.
| size_t rtp::server::LevelSystem::ActiveLevel::nextSpawn {0} |
Definition at line 75 of file LevelSystem.hpp.