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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include <Packet.hpp>
Public Attributes | |
| uint32_t | roomId |
| Room identifier. | |
| uint32_t | currentPlayers |
| Current number of players. | |
| uint32_t | serverTick |
| Network entity identifier. | |
| uint16_t | entityCount |
| Entity position. | |
| uint8_t | inGame |
| Is the game in progress. | |
Definition at line 292 of file Packet.hpp.
| uint32_t rtp::net::RoomSnapshotPayload::currentPlayers |
Current number of players.
Definition at line 294 of file Packet.hpp.
| uint16_t rtp::net::RoomSnapshotPayload::entityCount |
Entity position.
Definition at line 296 of file Packet.hpp.
| uint8_t rtp::net::RoomSnapshotPayload::inGame |
Is the game in progress.
Definition at line 297 of file Packet.hpp.
| uint32_t rtp::net::RoomSnapshotPayload::roomId |
Room identifier.
Definition at line 293 of file Packet.hpp.
| uint32_t rtp::net::RoomSnapshotPayload::serverTick |
Network entity identifier.
Definition at line 295 of file Packet.hpp.