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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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ASIO-based implementation of the INetwork interface for the client. More...
#include <ClientNetwork.hpp>
ASIO-based implementation of the INetwork interface for the client.
This class provides network functionalities using ASIO for TCP and UDP communication. It manages the connection to the server, handles incoming packets, and provides methods for sending packets.