|
Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
|
Entity state snapshot data. More...
#include <Packet.hpp>
Public Attributes | |
| uint32_t | netId |
| Network entity identifier. | |
| Vec2f | position |
| Entity position. | |
| Vec2f | velocity |
| Entity velocity. | |
| float | rotation |
| Entity rotation. | |
Entity state snapshot data.
Definition at line 337 of file Packet.hpp.
| uint32_t rtp::net::EntitySnapshotPayload::netId |
Network entity identifier.
Definition at line 338 of file Packet.hpp.
| Vec2f rtp::net::EntitySnapshotPayload::position |
Entity position.
Definition at line 339 of file Packet.hpp.
| float rtp::net::EntitySnapshotPayload::rotation |
Entity rotation.
Definition at line 341 of file Packet.hpp.
| Vec2f rtp::net::EntitySnapshotPayload::velocity |
Entity velocity.
Definition at line 340 of file Packet.hpp.