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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Entity death notification data. More...
#include <Packet.hpp>
Public Attributes | |
| uint32_t | netId |
| Network entity identifier. | |
| uint8_t | type |
| Entity type. | |
| Vec2f | position |
| Death position. | |
Entity death notification data.
Definition at line 362 of file Packet.hpp.
| uint32_t rtp::net::EntityDeathPayload::netId |
Network entity identifier.
Definition at line 363 of file Packet.hpp.
Referenced by rtp::server::BulletCleanupSystem::despawn(), rtp::server::CollisionSystem::despawn(), rtp::server::RoomSystem::despawnPlayerEntity(), rtp::server::GameManager::handlePlayerDisconnect(), and rtp::server::PlayerShootSystem::update().
| Vec2f rtp::net::EntityDeathPayload::position |
Death position.
Definition at line 365 of file Packet.hpp.
| uint8_t rtp::net::EntityDeathPayload::type |
Entity type.
Definition at line 364 of file Packet.hpp.