|
Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
|
Classes | |
| class | CreateRoomScene |
| Scene for creating a new game room. More... | |
| struct | EntityCategory |
| Category of entities with their sprites. More... | |
| struct | EntitySpriteInfo |
| Information about an entity's sprite for the mod menu. More... | |
| class | GameOverScene |
| class | GamepadSettingsScene |
| Scene for configuring gamepad settings. More... | |
| class | KeyBindingScene |
| class | LobbyScene |
| Scene for the game lobby. More... | |
| class | LoginScene |
| Scene for user login. More... | |
| class | MenuScene |
| Scene for the main menu. More... | |
| class | ModMenuScene |
| Scene for customizing game sprites. More... | |
| class | PauseScene |
| Scene for the pause menu. More... | |
| class | PlayingScene |
| Scene for the main gameplay. More... | |
| class | RoomWaitingScene |
| Scene for waiting in a game room. More... | |
| class | SettingsScene |
| Scene for the settings menu. More... | |
Enumerations | |
| enum class | GamepadAction { Shoot , Reload , Pause } |
|
strong |
| Enumerator | |
|---|---|
| Shoot | |
| Reload | |
| Pause | |
Definition at line 26 of file GamepadSettingsScene.hpp.