Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::net::SetReadyPayload Struct Reference

Data for setting player readiness status Client OpCode. More...

#include <Packet.hpp>

Collaboration diagram for rtp::net::SetReadyPayload:

Public Attributes

uint8_t isReady
 Player readiness status.
 

Detailed Description

Data for setting player readiness status Client OpCode.

Definition at line 306 of file Packet.hpp.

Member Data Documentation

◆ isReady

uint8_t rtp::net::SetReadyPayload::isReady

Player readiness status.

Definition at line 307 of file Packet.hpp.

Referenced by rtp::server::GameManager::handleSetReady().


The documentation for this struct was generated from the following file: