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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Data for setting player readiness status Client OpCode. More...
#include <Packet.hpp>
Public Attributes | |
| uint8_t | isReady |
| Player readiness status. | |
Data for setting player readiness status Client OpCode.
Definition at line 306 of file Packet.hpp.
| uint8_t rtp::net::SetReadyPayload::isReady |
Player readiness status.
Definition at line 307 of file Packet.hpp.
Referenced by rtp::server::GameManager::handleSetReady().