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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Data for receiving chat messages in a room Server OpCode. More...
#include <Packet.hpp>
Public Attributes | |
| uint32_t | sessionId |
| Sender's session identifier. | |
| char | username [32] |
| Sender's username. | |
| char | message [256] |
| Chat message content. | |
Data for receiving chat messages in a room Server OpCode.
Definition at line 326 of file Packet.hpp.
| char rtp::net::RoomChatReceivedPayload::message[256] |
Chat message content.
Definition at line 329 of file Packet.hpp.
| uint32_t rtp::net::RoomChatReceivedPayload::sessionId |
Sender's session identifier.
Definition at line 327 of file Packet.hpp.
Referenced by rtp::server::Room::broadcastSystemMessage(), rtp::server::GameManager::handleRoomChatSended(), rtp::server::GameManager::sendChatToSession(), and rtp::server::GameManager::sendSystemMessageToRoom().
| char rtp::net::RoomChatReceivedPayload::username[32] |
Sender's username.
Definition at line 328 of file Packet.hpp.