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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Player registration data sended by client Client OpCode. More...
#include <Packet.hpp>
Public Attributes | |
| char | username [32] |
| Player username. | |
| char | password [32] |
| Player password. | |
Player registration data sended by client Client OpCode.
Definition at line 205 of file Packet.hpp.
| char rtp::net::RegisterPayload::password[32] |
Player password.
Definition at line 207 of file Packet.hpp.
Referenced by rtp::server::AuthSystem::handleRegisterRequest(), and rtp::client::NetworkSyncSystem::tryRegister().
| char rtp::net::RegisterPayload::username[32] |
Player username.
Definition at line 206 of file Packet.hpp.
Referenced by rtp::server::AuthSystem::handleRegisterRequest(), and rtp::client::NetworkSyncSystem::tryRegister().