|
Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
|
Player connection data sended Client OpCode. More...
#include <Packet.hpp>
Public Attributes | |
| uint32_t | sessionId |
| Session identifier. | |
Player connection data sended Client OpCode.
Definition at line 174 of file Packet.hpp.
| uint32_t rtp::net::ConnectPayload::sessionId |
Session identifier.
Definition at line 175 of file Packet.hpp.
Referenced by rtp::server::NetworkSyncSystem::handlePlayerConnection().