Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::net::ConnectPayload Struct Reference

Player connection data sended Client OpCode. More...

#include <Packet.hpp>

Collaboration diagram for rtp::net::ConnectPayload:

Public Attributes

uint32_t sessionId
 Session identifier.
 

Detailed Description

Player connection data sended Client OpCode.

Definition at line 174 of file Packet.hpp.

Member Data Documentation

◆ sessionId

uint32_t rtp::net::ConnectPayload::sessionId

Session identifier.

Definition at line 175 of file Packet.hpp.

Referenced by rtp::server::NetworkSyncSystem::handlePlayerConnection().


The documentation for this struct was generated from the following file: