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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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Ammo update notification data Server OpCode. More...
#include <Packet.hpp>
Public Attributes | |
| uint16_t | current |
| Current ammo. | |
| uint16_t | max |
| Max ammo. | |
| uint8_t | isReloading |
| 1 if reloading | |
| float | cooldownRemaining |
| Remaining reload time. | |
Ammo update notification data Server OpCode.
Definition at line 374 of file Packet.hpp.
| float rtp::net::AmmoUpdatePayload::cooldownRemaining |
Remaining reload time.
Definition at line 378 of file Packet.hpp.
| uint16_t rtp::net::AmmoUpdatePayload::current |
Current ammo.
Definition at line 375 of file Packet.hpp.
Referenced by rtp::server::PlayerShootSystem::sendAmmoUpdate(), and rtp::server::CollisionSystem::update().
| uint8_t rtp::net::AmmoUpdatePayload::isReloading |
1 if reloading
Definition at line 377 of file Packet.hpp.
| uint16_t rtp::net::AmmoUpdatePayload::max |
Max ammo.
Definition at line 376 of file Packet.hpp.