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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include "Game/GameManager.hpp"#include "RType/Logger.hpp"#include "ServerNetwork/ServerNetwork.hpp"#include <chrono>#include <csignal>#include <iostream>#include <thread>Go to the source code of this file.
Namespaces | |
| namespace | rtp |
| namespace | rtp::server |
| File : GameManager.hpp License: MIT Author : Elias Josué HAJJAR LLAUQUEN elias.nosp@m.-jos.nosp@m.ue.ha.nosp@m.jjar.nosp@m.-llau.nosp@m.quen.nosp@m.@epit.nosp@m.ech..nosp@m.eu Date : 11/12/2025. | |
Functions | |
| void | rtp::server::signal_handler (int signum) |
| uint16_t | rtp::server::parseArguments (int argc, char **argv) |
| int | main (int ac, char **av) |
| int main | ( | int | ac, |
| char ** | av | ||
| ) |
Definition at line 42 of file main.cpp.
References rtp::log::fatal(), rtp::server::GameManager::gameLoop(), rtp::log::info(), rtp::server::parseArguments(), rtp::server::signal_handler(), and rtp::server::ServerNetwork::start().