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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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#include "Systems/NetworkSyncSystem.hpp"#include "RType/Logger.hpp"#include "RType/ECS/Components/NetworkId.hpp"#include "RType/ECS/Components/Transform.hpp"#include "RType/ECS/Components/Sprite.hpp"#include "RType/ECS/Components/Animation.hpp"#include "RType/ECS/Components/EntityType.hpp"#include "RType/ECS/Components/BoundingBox.hpp"#include "RType/ECS/Components/ShieldVisual.hpp"#include "RType/ECS/Components/Controllable.hpp"#include "RType/ECS/Components/SimpleWeapon.hpp"#include "RType/ECS/Components/Ammo.hpp"#include "RType/Config/WeaponConfig.hpp"#include "RType/Network/Packet.hpp"#include "Game/EntityBuilder.hpp"#include "Utils/DebugFlags.hpp"#include <chrono>#include <cmath>Go to the source code of this file.
Namespaces | |
| namespace | rtp |
| namespace | rtp::client |
| R-Type client namespace. | |