Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::client::ClientNetwork Member List

This is the complete list of members for rtp::client::ClientNetwork, including all inherited members.

_eventQueuertp::client::ClientNetworkprivate
_eventQueueMutexrtp::client::ClientNetworkprivate
_ioContextrtp::client::ClientNetworkprivate
_ioThreadrtp::client::ClientNetworkprivate
_serverEndpointrtp::client::ClientNetworkprivate
_serverIprtp::client::ClientNetworkprivate
_serverPortrtp::client::ClientNetworkprivate
_sessionIdrtp::client::ClientNetworkprivate
_tcpBodyrtp::client::ClientNetworkprivate
_tcpHeaderrtp::client::ClientNetworkprivate
_tcpSocketrtp::client::ClientNetworkprivate
_udpBoundrtp::client::ClientNetworkprivate
_udpBufferrtp::client::ClientNetworkprivate
_udpHeaderrtp::client::ClientNetworkprivate
_udpSenderEndpointrtp::client::ClientNetworkprivate
_udpSocketrtp::client::ClientNetworkprivate
ClientNetwork(const std::string &serverIp, uint16_t serverPort)rtp::client::ClientNetwork
hasPendingPackets(void)rtp::client::ClientNetwork
isUdpReady(void) constrtp::client::ClientNetwork
pollEvent(void) overridertp::client::ClientNetworkvirtual
popPacket(void)rtp::client::ClientNetwork
publishEvent(net::NetworkEvent event)rtp::client::ClientNetworkvirtual
readTcpBody(void)rtp::client::ClientNetwork
readTcpHeader(void)rtp::client::ClientNetwork
readUdp(void)rtp::client::ClientNetwork
sendPacket(const net::Packet &packet, net::NetworkMode mode)rtp::client::ClientNetwork
sendUdpHandshake(void)rtp::client::ClientNetwork
start(void) overridertp::client::ClientNetworkvirtual
stop(void) overridertp::client::ClientNetworkvirtual
~ClientNetwork() overridertp::client::ClientNetwork
~IEventPublisher()=defaultrtp::net::IEventPublishervirtual
~INetwork()=defaultrtp::net::INetworkvirtual