8#ifndef RTYPE_CLIENT_SCENES_SETTINGSSCENE_HPP_
9 #define RTYPE_CLIENT_SCENES_SETTINGSSCENE_HPP_
15 #include "Systems/NetworkSyncSystem.hpp"
18 #include <SFML/Graphics.hpp>
46 std::function<
void(
GameState)> changeState);
73 void update(
float dt)
override;
System to handle network-related operations on the client side.
Manages game settings and preferences.
Manages game translations for all UI elements.
Factory class for creating UI components in the ECS registry.
Interface for different scenes in the client application.
Scene for the settings menu.
ecs::Registry & _uiRegistry
Reference to the ECS registry.
NetworkSyncSystem & _network
Reference to the client network.
void update(float dt) override
Update the scene state.
ChangeStateFn _changeState
Function to change the game state.
std::function< void(GameState)> ChangeStateFn
Type alias for a function that changes the game state.
TranslationManager & _translationManager
Reference to the translation manager.
void onExit() override
Called when the scene is exited.
Settings & _settings
Reference to the application settings.
void handleEvent(const sf::Event &event) override
Handle an incoming event.
void onEnter() override
Called when the scene is entered.
graphics::UiFactory & _uiFactory
UI Factory for creating UI components.