8#ifndef RTYPE_CLIENT_SCENES_PAUSESCENE_HPP_
9 #define RTYPE_CLIENT_SCENES_PAUSESCENE_HPP_
15 #include "Systems/NetworkSyncSystem.hpp"
18 #include <SFML/Graphics.hpp>
46 std::function<
void(
GameState)> changeState);
61 void onExit(
void)
override;
73 void update(
float dt)
override;
System to handle network-related operations on the client side.
Manages game settings and preferences.
Manages game translations for all UI elements.
Factory class for creating UI components in the ECS registry.
Interface for different scenes in the client application.
Scene for the pause menu.
std::function< void(GameState)> ChangeStateFn
Type alias for a function that changes the game state.
NetworkSyncSystem & _network
Reference to the client network.
void onEnter(void) override
Called when the scene is entered.
TranslationManager & _translationManager
Reference to the translation manager.
void update(float dt) override
Update the scene state.
void onExit(void) override
Called when the scene is exited.
Settings & _settings
Reference to the application settings.
void handleEvent(const sf::Event &event) override
Handle an incoming event.
ChangeStateFn _changeState
Function to change the game state.
graphics::UiFactory & _uiFactory
UI Factory for creating UI components.
ecs::Registry & _uiRegistry
Reference to the ECS registry.