Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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LoginScene.hpp
Go to the documentation of this file.
1
8#ifndef RTYPE_CLIENT_SCENES_LOGINSCENE_HPP_
9 #define RTYPE_CLIENT_SCENES_LOGINSCENE_HPP_
10
11 #include "Interfaces/IScene.hpp"
12 #include "RType/ECS/Registry.hpp"
13 #include "UI/UiFactory.hpp"
14 #include "Utils/GameState.hpp"
15 #include "Systems/NetworkSyncSystem.hpp"
17 #include "Core/Settings.hpp"
18 #include <SFML/Graphics.hpp>
19 #include <memory>
20
21namespace rtp::client {
22 namespace scenes {
23
32 {
33 public:
41 LoginScene(ecs::Registry& UiRegistry,
42 Settings& settings,
43 TranslationManager& translationManager,
44 NetworkSyncSystem& network,
45 graphics::UiFactory& uiFactory,
46 std::function<void(GameState)> changeState);
47
51 using ChangeStateFn = std::function<void(GameState)>;
52
56 void onEnter(void) override;
57
61 void onExit(void) override;
62
67 void handleEvent(const sf::Event& event) override;
68
73 void update(float dt) override;
74
75 private:
83 std::string _uiUsername;
84 std::string _uiPassword;
85 };
86 } // namespace scenes
87} // namespace rtp::client
88
89#endif // RTYPE_CLIENT_SCENES_LOGINSCENE_HPP_
System to handle network-related operations on the client side.
Manages game settings and preferences.
Definition Settings.hpp:67
Manages game translations for all UI elements.
Factory class for creating UI components in the ECS registry.
Definition UiFactory.hpp:72
Interface for different scenes in the client application.
Definition IScene.hpp:23
Scene for user login.
TranslationManager & _translationManager
Reference to the translation manager.
Settings & _settings
Reference to the application settings.
NetworkSyncSystem & _network
Reference to the client network.
ecs::Registry & _uiRegistry
Reference to the ECS registry.
void handleEvent(const sf::Event &event) override
Handle an incoming event.
void onEnter(void) override
Called when the scene is entered.
void onExit(void) override
Called when the scene is exited.
ChangeStateFn _changeState
Function to change the game state.
std::string _uiUsername
Username input from the UI.
void update(float dt) override
Update the scene state.
std::function< void(GameState)> ChangeStateFn
Type alias for a function that changes the game state.
std::string _uiPassword
Password input from the UI.
graphics::UiFactory & _uiFactory
UI Factory for creating UI components.
R-Type client namespace.