10#include <SFML/Graphics.hpp>
12#include <unordered_map>
26 void loadTexture(
const std::string&
id,
const std::string& filePath);
27 void loadFont(
const std::string&
id,
const std::string& filePath);
33 std::unordered_map<std::string, sf::Texture>
_textures;
34 std::unordered_map<std::string, sf::Font>
_fonts;
Manages loading and storage of graphical assets.
sf::Texture & getTexture(const std::string &id)
std::unordered_map< std::string, sf::Font > _fonts
void loadFont(const std::string &id, const std::string &filePath)
std::unordered_map< std::string, sf::Texture > _textures
void loadTexture(const std::string &id, const std::string &filePath)
sf::Font & getFont(const std::string &id)