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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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This is the complete list of members for rtp::server::PlayerSystem, including all inherited members.
| _network | rtp::server::PlayerSystem | private |
| _players | rtp::server::PlayerSystem | private |
| _registry | rtp::server::PlayerSystem | private |
| createPlayer(uint32_t sessionId, const std::string &username) | rtp::server::PlayerSystem | |
| getPlayer(uint32_t sessionId) const | rtp::server::PlayerSystem | |
| getPlayerByUsername(const std::string &username) const | rtp::server::PlayerSystem | |
| PlayerSystem(ServerNetwork &network, ecs::Registry ®istry) | rtp::server::PlayerSystem | |
| removePlayer(uint32_t sessionId) | rtp::server::PlayerSystem | |
| update(float dt) override | rtp::server::PlayerSystem | virtual |
| updatePlayerUsername(uint32_t sessionId, const std::string &username) | rtp::server::PlayerSystem | |
| ~ISystem() noexcept=default | rtp::ecs::ISystem | virtual |