Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
Loading...
Searching...
No Matches
rtp::server::PlayerSystem Member List

This is the complete list of members for rtp::server::PlayerSystem, including all inherited members.

_networkrtp::server::PlayerSystemprivate
_playersrtp::server::PlayerSystemprivate
_registryrtp::server::PlayerSystemprivate
createPlayer(uint32_t sessionId, const std::string &username)rtp::server::PlayerSystem
getPlayer(uint32_t sessionId) constrtp::server::PlayerSystem
getPlayerByUsername(const std::string &username) constrtp::server::PlayerSystem
PlayerSystem(ServerNetwork &network, ecs::Registry &registry)rtp::server::PlayerSystem
removePlayer(uint32_t sessionId)rtp::server::PlayerSystem
update(float dt) overridertp::server::PlayerSystemvirtual
updatePlayerUsername(uint32_t sessionId, const std::string &username)rtp::server::PlayerSystem
~ISystem() noexcept=defaultrtp::ecs::ISystemvirtual