Air-Trap
1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::server::Player Member List
This is the complete list of members for
rtp::server::Player
, including all inherited members.
_entityId
rtp::server::Player
private
_isMuted
rtp::server::Player
private
_isReady
rtp::server::Player
private
_mutex
rtp::server::Player
mutable
private
_roomId
rtp::server::Player
private
_score
rtp::server::Player
private
_sessionId
rtp::server::Player
private
_state
rtp::server::Player
private
_username
rtp::server::Player
private
_weaponKind
rtp::server::Player
private
addScore
(int delta)
rtp::server::Player
getEntityId
() const
rtp::server::Player
getId
() const
rtp::server::Player
getRoomId
() const
rtp::server::Player
getScore
() const
rtp::server::Player
getState
() const
rtp::server::Player
getUsername
() const
rtp::server::Player
getWeaponKind
() const
rtp::server::Player
isInRoom
() const
rtp::server::Player
isMuted
() const
rtp::server::Player
isReady
() const
rtp::server::Player
Player
(uint32_t sessionId)
rtp::server::Player
setEntityId
(uint32_t entityId)
rtp::server::Player
setMuted
(bool muted)
rtp::server::Player
setReady
(bool ready)
rtp::server::Player
setRoomId
(uint32_t roomId)
rtp::server::Player
setScore
(int score)
rtp::server::Player
setState
(PlayerState state)
rtp::server::Player
setUsername
(const std::string &username)
rtp::server::Player
setWeaponKind
(rtp::ecs::components::WeaponKind weapon)
rtp::server::Player
~Player
()
rtp::server::Player
Generated by
1.9.8