Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::server::NetworkSyncSystem Member List

This is the complete list of members for rtp::server::NetworkSyncSystem, including all inherited members.

_networkrtp::server::NetworkSyncSystemprivate
_registryrtp::server::NetworkSyncSystemprivate
_sessionToEntityrtp::server::NetworkSyncSystemprivate
bindSessionToEntity(uint32_t sessionId, ecs::Entity entity)rtp::server::NetworkSyncSystem
handleDisconnect(uint32_t sessionId)rtp::server::NetworkSyncSystem
handleInput(uint32_t sessionId, const net::Packet &packet)rtp::server::NetworkSyncSystem
handlePlayerConnection(uint32_t sessionId, const net::Packet &packet)rtp::server::NetworkSyncSystem
NetworkSyncSystem(ServerNetwork &network, ecs::Registry &registry)rtp::server::NetworkSyncSystem
sendPacketToEntity(uint32_t entityId, const net::Packet &packet, net::NetworkMode mode)rtp::server::NetworkSyncSystem
sendPacketToSession(uint32_t sessionId, const net::Packet &packet, net::NetworkMode mode)rtp::server::NetworkSyncSystem
sendPacketToSessions(const std::vector< uint32_t > &sessions, const net::Packet &packet, net::NetworkMode mode)rtp::server::NetworkSyncSystem
unbindSession(uint32_t sessionId)rtp::server::NetworkSyncSystem
update(float dt) overridertp::server::NetworkSyncSystemvirtual
~ISystem() noexcept=defaultrtp::ecs::ISystemvirtual