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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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This is the complete list of members for rtp::server::LevelSystem, including all inherited members.
| _activeLevels | rtp::server::LevelSystem | private |
| _entitySystem | rtp::server::LevelSystem | private |
| _levelPaths | rtp::server::LevelSystem | private |
| _networkSync | rtp::server::LevelSystem | private |
| _registry | rtp::server::LevelSystem | private |
| _roomSystem | rtp::server::LevelSystem | private |
| getLevelData(uint32_t roomId) const | rtp::server::LevelSystem | |
| LevelSystem(ecs::Registry ®istry, EntitySystem &entitySystem, RoomSystem &roomSystem, NetworkSyncSystem &networkSync) | rtp::server::LevelSystem | |
| loadLevel(uint32_t levelId) const | rtp::server::LevelSystem | private |
| registerLevelPath(uint32_t levelId, const std::string &path) | rtp::server::LevelSystem | |
| spawnEntityForRoom(uint32_t roomId, const ecs::Entity &entity) | rtp::server::LevelSystem | private |
| startLevelForRoom(uint32_t roomId, uint32_t levelId) | rtp::server::LevelSystem | |
| stopLevelForRoom(uint32_t roomId) | rtp::server::LevelSystem | |
| update(float dt) | rtp::server::LevelSystem |