Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::server::LevelSystem Member List

This is the complete list of members for rtp::server::LevelSystem, including all inherited members.

_activeLevelsrtp::server::LevelSystemprivate
_entitySystemrtp::server::LevelSystemprivate
_levelPathsrtp::server::LevelSystemprivate
_networkSyncrtp::server::LevelSystemprivate
_registryrtp::server::LevelSystemprivate
_roomSystemrtp::server::LevelSystemprivate
getLevelData(uint32_t roomId) constrtp::server::LevelSystem
LevelSystem(ecs::Registry &registry, EntitySystem &entitySystem, RoomSystem &roomSystem, NetworkSyncSystem &networkSync)rtp::server::LevelSystem
loadLevel(uint32_t levelId) constrtp::server::LevelSystemprivate
registerLevelPath(uint32_t levelId, const std::string &path)rtp::server::LevelSystem
spawnEntityForRoom(uint32_t roomId, const ecs::Entity &entity)rtp::server::LevelSystemprivate
startLevelForRoom(uint32_t roomId, uint32_t levelId)rtp::server::LevelSystem
stopLevelForRoom(uint32_t roomId)rtp::server::LevelSystem
update(float dt)rtp::server::LevelSystem