This is the complete list of members for rtp::server::GameManager, including all inherited members.
| _authSystem | rtp::server::GameManager | private |
| _boomerangSystem | rtp::server::GameManager | private |
| _bulletCleanupSystem | rtp::server::GameManager | private |
| _collisionSystem | rtp::server::GameManager | private |
| _enemyAISystem | rtp::server::GameManager | private |
| _enemyShootSystem | rtp::server::GameManager | private |
| _entitySystem | rtp::server::GameManager | private |
| _gamePaused | rtp::server::GameManager | private |
| _gameSpeed | rtp::server::GameManager | private |
| _homingSystem | rtp::server::GameManager | private |
| _levelSystem | rtp::server::GameManager | private |
| _movementSystem | rtp::server::GameManager | private |
| _mutex | rtp::server::GameManager | mutableprivate |
| _networkManager | rtp::server::GameManager | private |
| _networkSyncSystem | rtp::server::GameManager | private |
| _playerMouvementSystem | rtp::server::GameManager | private |
| _playerShootSystem | rtp::server::GameManager | private |
| _playerSystem | rtp::server::GameManager | private |
| _registry | rtp::server::GameManager | private |
| _roomSystem | rtp::server::GameManager | private |
| _serverTick | rtp::server::GameManager | private |
| gameLoop(void) | rtp::server::GameManager | |
| GameManager(ServerNetwork &networkManager) | rtp::server::GameManager | |
| handleChatCommand(PlayerPtr player, const std::string &message) | rtp::server::GameManager | private |
| handleCreateRoom(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| handleJoinRoom(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| handleLeaveRoom(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| handleListRooms(uint32_t sessionId) | rtp::server::GameManager | private |
| handlePacket(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| handlePing(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| handlePlayerConnect(uint32_t sessionId) | rtp::server::GameManager | private |
| handlePlayerDisconnect(uint32_t sessionId) | rtp::server::GameManager | private |
| handlePlayerLoginAuth(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| handlePlayerRegisterAuth(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| handleRoomChatSended(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| handleSetReady(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| handleUpdateSelectedWeapon(uint32_t sessionId, const net::Packet &packet) | rtp::server::GameManager | private |
| processNetworkEvents(void) | rtp::server::GameManager | private |
| sendChatToSession(uint32_t sessionId, const std::string &message) | rtp::server::GameManager | private |
| sendEntitySpawnToSessions(const ecs::Entity &entity, const std::vector< uint32_t > &sessions) | rtp::server::GameManager | private |
| sendRoomEntitySpawnsToSession(uint32_t roomId, uint32_t sessionId) | rtp::server::GameManager | private |
| sendSystemMessageToRoom(uint32_t roomId, const std::string &message) | rtp::server::GameManager | private |
| startGame(Room &room) | rtp::server::GameManager | |
| ~GameManager() | rtp::server::GameManager | |