Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::server::EnemyShootSystem Member List

This is the complete list of members for rtp::server::EnemyShootSystem, including all inherited members.

_bulletSpeedrtp::server::EnemyShootSystemprivate
_networkSyncrtp::server::EnemyShootSystemprivate
_registryrtp::server::EnemyShootSystemprivate
_roomSystemrtp::server::EnemyShootSystemprivate
_spawnOffsetXrtp::server::EnemyShootSystemprivate
EnemyShootSystem(ecs::Registry &registry, RoomSystem &roomSystem, NetworkSyncSystem &networkSync)rtp::server::EnemyShootSystem
spawnBullet(const ecs::components::Transform &tf, const ecs::components::RoomId &roomId, bool isBoomerang=false, uint32_t shooterIndex=0)rtp::server::EnemyShootSystemprivate
update(float dt) overridertp::server::EnemyShootSystemvirtual
~ISystem() noexcept=defaultrtp::ecs::ISystemvirtual