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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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This is the complete list of members for rtp::server::EnemyShootSystem, including all inherited members.
| _bulletSpeed | rtp::server::EnemyShootSystem | private |
| _networkSync | rtp::server::EnemyShootSystem | private |
| _registry | rtp::server::EnemyShootSystem | private |
| _roomSystem | rtp::server::EnemyShootSystem | private |
| _spawnOffsetX | rtp::server::EnemyShootSystem | private |
| EnemyShootSystem(ecs::Registry ®istry, RoomSystem &roomSystem, NetworkSyncSystem &networkSync) | rtp::server::EnemyShootSystem | |
| spawnBullet(const ecs::components::Transform &tf, const ecs::components::RoomId &roomId, bool isBoomerang=false, uint32_t shooterIndex=0) | rtp::server::EnemyShootSystem | private |
| update(float dt) override | rtp::server::EnemyShootSystem | virtual |
| ~ISystem() noexcept=default | rtp::ecs::ISystem | virtual |