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Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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This is the complete list of members for rtp::server::CollisionSystem, including all inherited members.
| _invincibleMode | rtp::server::CollisionSystem | private |
| _networkSync | rtp::server::CollisionSystem | private |
| _registry | rtp::server::CollisionSystem | private |
| _roomSystem | rtp::server::CollisionSystem | private |
| CollisionSystem(ecs::Registry ®istry, RoomSystem &roomSystem, NetworkSyncSystem &networkSync) | rtp::server::CollisionSystem | |
| despawn(const ecs::Entity &entity, uint32_t roomId) | rtp::server::CollisionSystem | private |
| isInvincible() const | rtp::server::CollisionSystem | inline |
| overlaps(const ecs::components::Transform &a, const ecs::components::BoundingBox &ab, const ecs::components::Transform &b, const ecs::components::BoundingBox &bb) const | rtp::server::CollisionSystem | private |
| setInvincible(bool enabled) | rtp::server::CollisionSystem | inline |
| spawnPowerup(const Vec2f &position, uint32_t roomId, int dropRoll) | rtp::server::CollisionSystem | private |
| update(float dt) override | rtp::server::CollisionSystem | virtual |
| ~ISystem() noexcept=default | rtp::ecs::ISystem | virtual |