Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::client::scenes::PlayingScene Member List

This is the complete list of members for rtp::client::scenes::PlayingScene, including all inherited members.

_changeStatertp::client::scenes::PlayingSceneprivate
_chargeTimertp::client::scenes::PlayingSceneprivate
_chatCompactPanelrtp::client::scenes::PlayingSceneprivate
_chatCompactTextrtp::client::scenes::PlayingSceneprivate
_chatHistoryTextrtp::client::scenes::PlayingSceneprivate
_chatInputrtp::client::scenes::PlayingSceneprivate
_chatOpenrtp::client::scenes::PlayingSceneprivate
_chatPanelrtp::client::scenes::PlayingSceneprivate
_fpsFramesrtp::client::scenes::PlayingSceneprivate
_fpsTimerrtp::client::scenes::PlayingSceneprivate
_hudAmmortp::client::scenes::PlayingSceneprivate
_hudChargeBarrtp::client::scenes::PlayingSceneprivate
_hudEntitiesrtp::client::scenes::PlayingSceneprivate
_hudFpsrtp::client::scenes::PlayingSceneprivate
_hudHealthrtp::client::scenes::PlayingSceneprivate
_hudInitrtp::client::scenes::PlayingSceneprivate
_hudPingrtp::client::scenes::PlayingSceneprivate
_hudScorertp::client::scenes::PlayingSceneprivate
_networkrtp::client::scenes::PlayingSceneprivate
_settingsrtp::client::scenes::PlayingSceneprivate
_translationManagerrtp::client::scenes::PlayingSceneprivate
_uiFactoryrtp::client::scenes::PlayingSceneprivate
_uiFpsrtp::client::scenes::PlayingSceneprivate
_uiPingrtp::client::scenes::PlayingSceneprivate
_uiRegistryrtp::client::scenes::PlayingSceneprivate
_uiScorertp::client::scenes::PlayingSceneprivate
_worldBuilderrtp::client::scenes::PlayingSceneprivate
_worldRegistryrtp::client::scenes::PlayingSceneprivate
ChangeStateFn typedefrtp::client::scenes::PlayingScene
closeChat(void)rtp::client::scenes::PlayingSceneprivate
handleEvent(const sf::Event &event) overridertp::client::scenes::PlayingScenevirtual
onEnter(void) overridertp::client::scenes::PlayingScenevirtual
onExit(void) overridertp::client::scenes::PlayingScenevirtual
openChat(void)rtp::client::scenes::PlayingSceneprivate
PlayingScene(ecs::Registry &worldRegistry, ecs::Registry &uiRegistry, Settings &settings, TranslationManager &translationManager, NetworkSyncSystem &network, graphics::UiFactory &uiFactory, EntityBuilder &worldBuilder, std::function< void(GameState)> changeState)rtp::client::scenes::PlayingScene
sendChatMessage(void)rtp::client::scenes::PlayingSceneprivate
spawnParallax(void)rtp::client::scenes::PlayingSceneprivate
update(float dt) overridertp::client::scenes::PlayingScenevirtual
updateChatHistoryText(void)rtp::client::scenes::PlayingSceneprivate
~IScene(void)=defaultrtp::client::interfaces::IScenevirtual