Air-Trap 1.0.0
A multiplayer R-Type clone game engine built with C++23 and ECS architecture
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rtp::client::scenes::MenuScene Member List

This is the complete list of members for rtp::client::scenes::MenuScene, including all inherited members.

_changeStatertp::client::scenes::MenuSceneprivate
_menuEnemiesrtp::client::scenes::MenuSceneprivate
_menuMusicEntityrtp::client::scenes::MenuSceneprivate
_menuTimertp::client::scenes::MenuSceneprivate
_menuWorldEntitiesrtp::client::scenes::MenuSceneprivate
_networkrtp::client::scenes::MenuSceneprivate
_settingsrtp::client::scenes::MenuSceneprivate
_translationManagerrtp::client::scenes::MenuSceneprivate
_uiFactoryrtp::client::scenes::MenuSceneprivate
_uiRegistryrtp::client::scenes::MenuSceneprivate
_weaponNameTextrtp::client::scenes::MenuSceneprivate
_weaponStatsTextrtp::client::scenes::MenuSceneprivate
_worldEntityBuilderrtp::client::scenes::MenuSceneprivate
_worldRegistryrtp::client::scenes::MenuSceneprivate
ChangeStateFn typedefrtp::client::scenes::MenuScene
handleEvent(const sf::Event &event) overridertp::client::scenes::MenuScenevirtual
MenuScene(ecs::Registry &UiRegistry, ecs::Registry &worldRegistry, Settings &settings, TranslationManager &translationManager, NetworkSyncSystem &network, graphics::UiFactory &uiFactory, EntityBuilder &worldEntityBuilder, std::function< void(GameState)> changeState)rtp::client::scenes::MenuScene
onEnter(void) overridertp::client::scenes::MenuScenevirtual
onExit(void) overridertp::client::scenes::MenuScenevirtual
update(float dt) overridertp::client::scenes::MenuScenevirtual
updateWeaponDisplay()rtp::client::scenes::MenuSceneprivate
~IScene(void)=defaultrtp::client::interfaces::IScenevirtual